What classroom tools can teachers use to make learning more enjoyable?

An obvious answer here is that teachers can harness the immense richness of information available on the Internet to enhance and augment the standard syllabus. This allows students to draw from more information and to guide their own learning, but perhaps even more importantly it exposes students to the concept that learning and sharing information is fundamental to the human experience. It demonstrates that knowledge can be a playground. However, I think this is only the beginning. Through social media, podcasting, blogging and YouTube, students have the possibility to network and learn from one another. Harnessing these resources has great potential to make learning a more enjoyable and sociable experience.

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This could be achieved with digital storytelling which offers new ways to connect formal and informal learning environments and encourage students’ active learning and knowledge creation with multimedia stories. It is a tool for knowledge sharing that advances 21s century skills, especially problem solving and creativity.

Student-driven knowledge creation through digital storytelling enables to break classroom boundaries with digital stories. These can present different sets of events. Some focus on instances of the object of study and others have more complex plots. While the former act like zoom-in lenses of the classroom narrative, the latter build up networks of actions. In both cases the students can act as storytellers and as characters. The characters of the stories can be real or fictional. Stories can have a close relationship with themes grounded in curricular requirements, or can be indirectly linked with it.

Overall, digital storytelling for student-driven knowledge creation produces subject-based, interdisciplinary and student-initiated stories in multimodal formats.These result in enriched and embodied learning experiences. 21st century learning therefore calls for the development of multiliteracies and multimodalities as well as holistic and integrative approaches to teaching and learning.

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Games. The newest trend says that by using games during learning activaties will stimulate student brains more than by simply sitting down and contemplating. If a student is forced to be sat down and thing, he or she will get "cold" and therefore slow down the time it will take for the brain to do the same amount of work rather than if he or she had to think quickly of what they have to do next.

Another option is competition. Putting students at each others competition once in a while will highly stimulate their activity and therefore make them highly productive. By learning more, they will enjoy the process more as well.

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